Creating compelling and lifelike characters is a blend of art and technology, requiring an eye for detail and a deep understanding of the tools at hand. Today, we take a peek behind the curtain to explore the creative processes of three talented artists, Faraz, Archimicia, and Scuube, who have crafted unique and captivating characters.
Archimicia: The Architect of Fantasy Worlds
Checkout Sharky on the marketplace!
![](https://monaverse.com/blog/content/images/2024/07/preview2-1.png)
Archimicia specializes in creating fantastical environments and characters that transport viewers to otherworldly realms. Her unique style blends vibrant colors and intricate designs, making her work instantly recognizable.
- Follow Archimicia on Twitter: https://x.com/archimicia.
- Instagram: https://www.instagram.com/archimicia/
![](https://monaverse.com/blog/content/images/2024/07/1.png)
- Inspiration: Friendly
- Key Feature: Friendly energy
- Indispensable Tool: Blender
- Favorite Element: The balance of cuteness and friendliness
- Fun Fact: The character "Sharky" underwent four or five iterations to achieve the perfect proportions, highlighting the importance of proportion in minimalist designs.
- Future Teaser: "Sharky" is part of the Chubby Shark editions, hinting at more adorable characters to come.
![](https://monaverse.com/blog/content/images/2024/07/3.png)
Faraz: Master of Detail and Depth
Check out Bear on the marketplace!
![](https://monaverse.com/blog/content/images/2024/07/BearTat--1--1.jpg)
Faraz is known for his incredibly detailed character creations, like Bear the tough biker dude he brought to life above. Often commissioned for deeply realistic metaverse worlds, his work consistently captures a sense of wonder and connection, drawing viewers into the immersive environments he builds.
- Follow Faraz on Twitter: https://x.com/MobinFaraz
- Instagram: https://www.instagram.com/farazm47/
![](https://monaverse.com/blog/content/images/2024/07/image--20-.png)
- Inspiration: Not a word, but a song "Bad To The Bone"
- Key Feature: Those biceps! The arms are normal mapped from a different model to give a muscular and veiny appearance.
- Indispensable Tool: Zbrush for sculpting, 3ds Max for low-poly mesh, and Marmoset Toolbag for baking Normal and Ambient Occlusion maps.
- Favorite Element: The Bear tattoo on the left delt, symbolizing a bear that almost ripped his left eye out.
- Fun Fact: The character is inspired by 80's/90's action heroes, specifically the T800 (Arnold) from Terminator 2.
- Future Teaser: Would love to see him ride a motorcycle.
- Tips for Reducing Polygon Count:
- Match volumes and silhouette, capture surface details in normal and ambient occlusion maps.
- Use ZRemesher for generating a low-poly mesh.
- Combine multiple UVs into a single 2048 texture sheet for better performance.
![](https://monaverse.com/blog/content/images/2024/07/Bear--1-.gif)
Scuube: The Transformation Expert
Checkout Evader on the marketplace!
![](https://monaverse.com/blog/content/images/2024/07/xcopyavpthumb-1.png)
Scuube is known for pushing the boundaries of transforming 2D art into 3D masterpieces. His innovative approach combines traditional art techniques with cutting-edge technology, resulting in creations that range from both realistic and imaginative.
- Follow Scuube on Twitter: https://x.com/scuube
- Instagram: https://www.instagram.com/scuube.xyz/
![](https://monaverse.com/blog/content/images/2024/07/XCOPY-AVP-1.jpg)
- Inspiration: Immersion
- Key Feature: The character wears an Apple VisionPro device, including the iconic beachballs, inspired by the original piece by XCOPY.
- Indispensable Tool: Shapekeys (blendshapes) for animating the flames on a per-vertex basis.
- Favorite Element: The beachball eyes, a recurring element in XCOPY's pieces.
- Fun Fact: The idea for this piece came quickly after seeing the first videos of the Apple VisionPro. The character is a 3D recreation of XCOPY's "Evader."
- Future Teaser: The character still needs a body, hinting at future developments.
- Tips for Reducing Polygon Count:
- Focus on essential details; the headset required more polygons for smooth curves, while the head could have fewer.
- Use 1 or 2 materials per asset by baking colors of different materials into one.
![](https://monaverse.com/blog/content/images/2024/07/EvaderVisionWIP-1.png)
Stay tuned for more artist highlights and see the creativity of our creators that push for the Open Metaverse. Collect weekly 3D objects, similar to above, with our free mint: www.monaverse.com/claim.